




the inside of the lighthouse is shown above, this is just a very basic model at the moment, and needs some more furniture in it. it has been designed to look a bit old, but with a modernish feel to it too. it may have another floor added but this hasn't been decided yet. it also needs a beam of light shining from the top.
this deck chair was created using different size rectangles , they then had a wood bitmap added to them. the material piece was a little harder to make, as it had a sloop in the middle. it had to be changed into an editable poly, so the middle could be pulled down. a turbo smooth modifier was used to make it look more shaped, and usable.


To start with, a raytrace shadow was used to show the finer edges of the shapes in the scene. this was done by adding an omni light in, and modifiy box ticking the shadows on and putting a raytrace shadow in.

The first of the two exercise was to get the ball bouncing, by simply creating key frames along the time line at the bottom. the first of which with the ball on the ground, and the second with the ball in the air. the frames where then copied and pasted along the line.
The second exercise was to get the ball folling a line. this was done by creating a line, going into animation - constraints - path constraints (it is important to make sure the target object is choosen first). Then a dotted line comes up, connect this line to the line/path for the object. click play and it should follow the line!!

The second picture board i created was of the lighthouse, which is going to be the centre point of the animation.
